![]() ![]() ![]() But the bigger you scale and have to organise more the difficult it is to manage. try out Houdini, that thing is much more then proceduralism, it's an entire procedural pipeline automatisation tool.īlender is great for solo people/professionals and small to middle sized studios. Out of my own experience over now 3 years everything in blender beyond basic block modelling only works with workarounds, nothing is polished or streamlined 3 steps where other software takes 1 are normal.įor that I often hear complains from befriended rigger.Ĭan't use any shading in most other software And i don't even the decapitating license model for businesses making it important to be extra careful what and how you build and who you allow access to the used tools and files, You always have to build workarounds or rely on other software to implement your model in the system. And doesn'T integrate into most pipelines to my knowledge. It crashes often lacks immediate support and personal hotfixes for problems (which is crucial for business customers). You're right with blender being almost as good as everything else but not as polished. How many professionals or studios work exclusively with it? None. Blender and Krita are two examples that negates your statement ![]()
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